Strangers on Paper - DevLog #22


3 oct 2023


Before we get started, Gizmo is off this week, busy with moving stuff but would like to thank you all for your unexpectedly thorough knowledge on dealing with roaches and would like you to know the situation is under control now.

Going back to SOP,  I've encountered some setbacks with my GPU, resulting in black renders (and DAZ isn't the only program I'm having issues with, but also programs I use for my work).

For those who want to know, black renders usually happen because the scene is too complex (it has many characters or heavy textures) for the GPU to handle. It's frustrating. When I try to make the scene simpler by lowering the quality of some background images, it usually works, but now it just results in a completely black render.

For now, image production is on hold for a few days, and I'm hoping for good news next week. However, I'm optimistic as I was making great progress, and I feel that I'm increasingly learning to pose/render more effectively and quickly despite hardware limitations.

On the other hand, the progress in writing is perfect for me to prepare the coding part. Typically, our workflow is:

  • I receive the script with Gizmo's ideas/suggestions.
  • I start with the environment, add the characters or create them, lighting and cameras and then posing and rendering.
  • I begin coding and see if it works, if it's effective, or at least if it serves its purpose for the story (still struggling with this). I transcribe the script and start from there.

But now that the rendering process is paused, I will begin with the coding part and set up everything we have so far to see what works. This will help us avoid "losing" too much time testing if something works or not in the latest instances.

That being said, we want to express our gratitude once more, THANK YOU for your support. Your kind words and support provide the motivation we need to continue working on something we're passionate about.

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