Strangers on Paper - DevLog #37


It’s been a very happy first month on Steam for SoPita. We’d like to thank each and every one of you who have supported us by getting your own copy, we couldn’t be happier with how it’s been received. We know our game is quite different from most others in the same category and it’s immensely heartwarming to see that many of you view that in a positive light.

These past few months, our energy and time was focused into working towards that release, and looking back, it was a much needed break, even if (very) frustrating at times. It allowed us to gain some distance from what we’d been working on so far, and come back to it with fresh eyes, giving it a much-needed makeover of rewriting, re-rendering, maybe re-dying someone’s hair a different color. It also allowed us to see things from more of a player-perspective and to realize we’ll probably have to update some tags/descriptions of the content Due to how it’ll be perceived… we’ll get back to you on that.

I’ve been re-reading old dev logs of ours to see what some aspects of the process had been like for Chapter 2 and it’s funny, because many of the things I wrote about are true here again: writing my favorite scenes so far, getting wrapped up in a mess of consequences and choices and possibilities that make up the dynamic of a game like this (been feeling like Dr. Strange lately, jumping from one alternate reality to another), being in constant awe of how impossibly better Grogu’s renders keep getting.

We chose some romantic previews to share with you. I can’t wait for you all to play this chapter, it’s such a fun mess. Speaking of which, I know many of you are waiting for a release date - and we’ll share it once we’re 100% sure that it’s happening on that date.




Normally, SoP chapters consist of 10 scenes (not counting the ending scenes) but this one is a little different, consisting of 11 instead, out of which 7 have been cooked, not served. I’ve mentioned before that we don't usually do this chronologically and this is true to the point that what we have right now is completely untestable. Coding is about to get fun!

Hope you’re all having a great weekend!


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